Then we add the images to our big 3D array of all the different gag options so we can use them later. Otherwise, the game might think you're clicking on the gag when you're really just clicking on empty space, and it'll get removed by accident. It's set to a rectangle by default, but we want it to precisely match the actual image. Next, we import all the images and go through them one by one yet again, setting the collision mask for each. In the end, we've got over 250 new images in all. This ultimately saves time and file size by letting us change the colors dynamically instead of having a different image for each color. We also need different face sprites to show Lily's stuffed cheeks and/or wide open jaw, and blush sprites for each of those.īut we're not done! Next, we go through them all one by one and export the lines, base color, and shading for each as separate images. Between all the different options, we have 16 OTMs, 16 OTNs, 16 masks, one super-huge-multi-layered cloth gag, 3 stuffers, 4 cleaves, 2 hoods, a cloth collar, a cloth blindfold, a tape blindfold, 2 ballgags with different stuffing and harness alts for each, and a bunch of tape strip and wrap gags with three different tape types for each of those. This month I've been performing the task of creating new versions of all the different gag options to match the new hogtie pose.įirst, we draw each gag. Hi all! Here's what's new with the upcoming Bondage Lily 3 update.
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